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Dr. Wang Brings Clinical Psychology Expertise & Therapeutic Innovation

drmichelleOctober 18, 2017, San Francisco, CA — Dr. Michelle Wang has been named chief psychology officer of NewPathVR, and will join as the company’s co-founder, according to CEO Lisa Padilla.

“Dr. Wang is an innovative thinker who brings both passion and strategic expertise to the table,” said Padilla. “Her enthusiasm for NewPathVR’s mission, her energy and her focus on applications with emotional wellness in mind make her an excellent addition to our leadership team, and the right choice to lead NewPathVR’s work forward.”

Dr. Wang holds a doctorate in clinical psychology and has advanced training in Attachment Theory, Somatic Psychotherapy, Mindfulness and Meditation, Emotionally Focused Therapy (EFT), Relational and Interpersonal frameworks, Psychedelic-Assisted Therapies, and Time-Limited Psychodynamic Therapy. She started her career specializing in PTSD, receiving training in state-of-the-art clinical settings including medical centers, VA (Veterans Affairs) hospitals, and centers for survivors of torture. Michelle has acted as a clinical consultant for various organizations, including assisting a Connecticut-based disaster relief team develop a somatic, body-centered treatment protocol aimed to mitigate the effects of post-traumatic stress in school-age children in the immediate period following a natural disaster. Her interest in healing through non-ordinary states of reality, specifically, Psychedelic-Assisted Therapy and Virtual Reality (VR)-Assisted Therapy led her to NewPathVR.

“I'm thrilled to be joining NewPath VR as the chief psychology officer.” said Dr. Wang, “What an exciting time to be a part of the burgeoning intersection of tech and mental health! With all that is happening around us and in our communities, it's so important to reimagine traditional healing modalities to be more inclusive to the ever-present digital age in which we are deeply immersed. I am excited about the incredibly powerful healing qualities of VR when used as an instrument to unlock parts of our subconscious that may otherwise be unavailable to us.”

About NewPathVR
NewPath VR creates research-driven virtual reality experiences for personal development and emotional wellbeing. The company creates experiences using its proprietary Active Psychology™ platform which is based on extensive psychological research with the goal of evoking positive change through transformative technology. We also power the world’s first VR wellness portal — RE:NEW (RenewVR.com).

Contact:

Ashild Fossum
Marketing and PR
NewPathVR
This email address is being protected from spambots. You need JavaScript enabled to view it.
1390 Market Street #2710
San Francisco, CA 94102

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FOR IMMEDIATE RELEASE

NewPathVR and LifeLiqe to Participate in Tech in the Tenderloin Organized by the Salvation Army

Emerging Technologies for Low Opportunity Youth Hackathon and Tech Carnival

September 29th, 2017— San Francisco, CA — NewPathVR is pleased to announce its participation in the upcoming Tech in the Tenderloin (TNT) Hackathon and Tech Carnival September 30th, 2017 at the community Kroc Center in San Francisco’s Tenderloin community.

This is a non-profit initiative focused on introducing emerging technology to the over 4,000 low-opportunity youth in the Tenderloin. TNT will expand career imaginations and opportunities for youth and families in our most challenging neighborhoods by connecting them with emerging tech through fun, innovative, educational programming and engaging activities.

Reimagine urban sustainability and the livability of our cities while experiencing the latest and greatest augmented and virtual (AR/VR) technologies via a one-day HACKATHON and TECH CARNIVAL.

Tech Carnival
Come for the fun! Stay for the tech! An afternoon of fun, food and festivities for kids and families. Interact with the AR/VR games, experiences, and tools. Connect with Bay Area tech companies and non-profits.

Hackathon
Experience a real-live hackathon in progress (including Stanford, Berkeley, Penn State, Carnegie Mellon, UC Davis, Academy of Art, etc.), as select Kroc Center youth support university teams in a solving their neighborhood's and our cities' toughest sustainability challenges using AR/VR technologies. Root for your favorite team during the heated evening pitch-competition!

Root for your favorite as 10 university teams from the Bay Area and beyond battle it out for the best way to engage city-dwellers in making their environment more sustainable, just and livable using augmented reality in fun and social ways.

Tech in the Tenderloin is a not-for-profit initiative in partnership with The Salvation Army's Kroc Center in San Francisco's Tenderloin neighborhood.

At the same time we would like to announce our partnership with Lifeliqe, an AR/VR Education platform winning recent accolades from the American Science Foundation. “Our distribution of RenewVR.com of the LifeLiqe application is very exciting because we know that this wonderful education content can now reach so many eager minds seeking new ways to absorb such wondrous information about the body and science. We’re honored to be working with such dedicated developers.”, said Lisa Padilla, founder and CEO of NewPathVR. “And we’re looking forward to showing the kids what else is on our VR Wellness Portal, RenewVR.com, from games for good, to puzzles and psychedelic and space experiences, education and exploration, nature, music, and more."

About NewPathVR
NewPath VR creates research-driven virtual reality experiences for personal development and emotional wellbeing. The company creates experiences using its proprietary Active Psychology™ platform which is based on extensive psychological research with the goal of evoking positive change through transformative technology. We also power the world’s first VR wellness portal — RE:NEW (RenewVR.com).

Contact:

Ashild Fossum
Marketing and PR
NewPathVR
This email address is being protected from spambots. You need JavaScript enabled to view it.
1390 Market Street #2710
San Francisco, CA 94102


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FOR IMMEDIATE RELEASE

Announcing Renew VR 
The World’s First VR Wellness Portal

San Francisco, California - July 1, 2017 - RenewVR.com is proud to announce the launch of RE:NEW the company’s VR wellness portal. Decades of research studies have shown that virtual reality has unique powers to increase health and wellness of the mind and body.

RenewVR.com is the only place to discover the growing number of VR wellness products. Meditation, mindfulness, nature, stress relief, personal development, music, and atmospheric environments are just some of the categories of VR wellness apps that can be found at RE:NEW.

RE:NEW covers products from all the major VR platforms including Google Cardboard, Apple iTunes, Google Daydream, Samsung Gear VR, PlayStation VR, Oculus Rift, and HTC Vive. RE:NEW is the only place where people can see all the wellness apps from all of these different platforms in one place.

In addition to the comprehensive, cross-platform virtual reality product directory RE:NEW offers articles about the most recent developments in transformative technology, podcasts, events, and insights from the leaders in the VR wellness community.

RE:NEW also has a partner network for developers of VR wellness apps. Partners enjoy being part of a community where their apps can easily be discovered by consumers seeking wellness through technology as well as be included in a catalog of wellness apps offered to corporate wellness and other distribution channels. Developers can contact the company for more information about all of the benefits of joining the partner network.

RenewVR.com is brought to you by NewPathVR.com, developer of research-driven VR experiences for personal empowerment and emotional intelligence.

About NewPathVR

NewPathVR is the creator of personal development and emotional intelligence applications in virtual reality. The company uses research-based methods to create wellness applications for VR with the goal of evoking positive change through transformative technology. We also power the world’s first VR wellness portal — RE:NEW.

Contact:

Ashild Fossum
Marketing and PR
NewPathVR
This email address is being protected from spambots. You need JavaScript enabled to view it.
1390 Market Street #2710
San Francisco, CA 94102

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neurons

It was an innocent question, but one I’d heard posed one way or another too many times. “Aren’t you the people who do the Bible in VR or something?” While a worthy project, it’s not we’re doing.

As someone who has spent their whole career in communications, I realized I was failing in positioning the company successfully, despite my many efforts. Months into the branding and promotion and hundreds of conversations thick into the business, we were still being misunderstood by some people as a purely religious company.

SpiritualVR began as a development and publishing company with the goal of body, mind, and spiritual learning and health. Although our goal was always self-improvement and spiritual exploration, we were often misunderstood as a religious organization. I believe this is because the very word “spirituality” carries a different connotation to each person. The official definitions can’t even agree with one another.

Google:
spir·it·u·al·i·ty
spiriCHo͞oˈalədē/
noun
1. the quality of being concerned with the human spirit or soul as opposed to material or physical things.

Merriam-Webster:
spirituality
plural spiritualities
1. something that in ecclesiastical law belongs to the church or to a cleric as such

Dictionary.com:
spirituality
[spir-i-choo-al-i-tee]
noun, plural spiritualities.
the quality or fact of being spiritual.

And the list goes on. Words have both qualitative and a connotative value. The connotative value is where we get into trouble. If I say the word “chair”, you connote an image of a certain type of chair, because you have your own past experiences and definitions to make up your meaning of what “chair” means to you. It might mean any of the following.

chairs2

It’s the same thing with any word, including “spirituality”. It could mean Buddhism. Nature. Church. Music. Yoga. It could mean chakras. We found ourselves spending a lot of time explaining “what spirituality meant to us”, and not nearly enough time focusing on how we were going to “bring wellness to VR”. We’ve always believed in the transformational power of VR for personal growth. I think now, in the letting go of the name, we will actually be able to do what we set out to.

Buddhists practice the principle of “non-attachment”, surrendering and relinquishing misguided preconceptions that will allow us to experience the essential peace that is within.

Zen teacher John Daido Loori said,

"[A]ccording to the Buddhist point of view, non-attachment is exactly the opposite of separation. You need two things in order to have attachment: the thing you’re attaching to, and the person who’s attaching. In non-attachment, on the other hand, there’s unity. There’s unity because there’s nothing to attach to. If you have unified with the whole universe, there’s nothing outside of you, so the notion of attachment becomes absurd. Who will attach to what?"

And Unity there is. It was the only sound choice for our prototype. ;)

A prototype built by our CTO, Eiran Shalev, proved methods from our Active Psychology toolkit and the self-compassion/cognitive behavioral therapy (CBT) exercise for which we realized there were much wider applications. We now see the larger opportunity to help people build their emotional skills to help them thrive in both personal and professional lives and are developing toward that end.

Technology’s promise has always been to make life more convenient — everything better, and faster. Yet what’s really affecting us, killing us in fact, if not at the very least damaging our quality of life and holding us back from reaching our true potential, are our stress factors and emotional issues. Twenty-five percent (25%) of all U.S. adults have a mental illness and nearly 50 percent of U.S. adults will develop at least one mental illness during their lifetime. But only 44% of adults with diagnosable mental health problems and less than 20% of children and adolescents receive needed treatment.

That’s 180 million people missing the psychological support they need, a need NewPathVR is eager to address.

We aren’t abandoning the mission of SpiritualVR, however, we see the impact of the problems of the unwellness epidemic, specifically around stress and behavioral health, contributing to our dissatisfaction, and a 10-15% decrease in economic output. We believe we can change this and help improve health outcomes, through virtual reality.

Stay tuned.

It’s a new path. It’s going to take us somewhere better.

— NewPathVR

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