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FOR IMMEDIATE RELEASE

NewPathVR to be Showcased at Connect with Tech Week at the San Francisco Library

Community Seniors and Families to Explore the Capabilities of Virtual Reality

SAN FRANCISCO, CA, May 8, 2018 – NewPathVR, an emotional intelligence company building virtual reality experiences for anxiety and depression, today announced plans to bring virtual reality to the community at the Connect with Tech event held by the San Francisco Library, May 7–12, 2018.

Connect with Tech Week is a citywide initiative comprised of events spearheaded by the San Francisco Public Library to promote online access and technology skill-building and to reduce digital disparities in our communities. The programs are free and open to the public. Tech training programs ranging from basic computer skills to beginning coding classes will be offered throughout the library system and partnering locations. Library staff, tech workers and industry professionals will be on hand to help bridge the digital divide and improve your quality of life.

“There’s still some apprehension about virtual technologies, but we love to see what we call ‘conversion on contact’ when a person finally puts a headset on and finds themselves in the immersive world for a few moments,” said Lias Padilla, CEO of NewPathVR, “we’ve trained hundreds of people how to use VR, many for their first time, and the general reaction is beautiful, it’s not what people expect, people tend to be pleasantly surprised.”

More than 100,000 San Francisco residents lack Internet access at home and/or are not proficient at using the Internet and digital devices. As more basic services are moving online, many are left behind, especially seniors, people with disabilities and low-income families. They lack the knowledge or support to use the Internet and gain digital skills, and view the Internet as difficult, unsafe to use or irrelevant. Last year more than 2,000 people participated in this annual event; gaining knowledge and resources to help them in the ever increasing tech required world.

Access to technology, especially new tech, is a problem for which NewPathVR believes we can break down the walls. As prices come down and software becomes more widely available, with platforms such as RenewVR.com, we believe the wellness applications that will serve to change lives can reach those underserved populations.

Find NewPathVR showcased at the Tech Expo at the San Francisco Library on Thursday, May 10, 1- 3 p.m., Main Library, 100 Larkin Street, San Francisco, CA 94102.

About NewPathVR

NewPathVR is the creator of personal development and emotional intelligence applications in virtual reality. The company uses research-based methods from its proprietary Active PsychologyTM library to create wellness applications for VR with the goal of evoking positive change through conscious technology. We also teach accredited courses in VR Psychology and power the world’s first VR wellness portal — RenewVR.com.

Contact:

Ashild Fossum
Marketing and PR
NewPathVR
This email address is being protected from spambots. You need JavaScript enabled to view it.
1390 Market Street #2710
San Francisco, CA  94102

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FOR IMMEDIATE RELEASE

NewPathVR Recognizes National Mental Health Awareness Month

Life With a Mental Illness Theme Highlights Importance of Speaking Up, Sharing What Mental Health Feels like with a #30DaysofMentalHealth #vrpsychology Campaign

SAN FRANCISCO, CA, May 1, 2018 —When mental illnesses or disorders are talked about, the language typically used to describe them tends to be clinical and impersonal. These words, while useful for doctors or clinicians, often don’t do justice to what life with a mental illness feels like. That is why this year’s theme for May is Mental Health Month—Life With a Mental Illness—is a call to action to share what life with a mental illness feels like to someone going through it.

Mental Health Awareness Month was started in the United States in 1949 by the Mental Health America organization (then known as the National Association for Mental Health). This year, we are building off of the Mental Health America message and encouraging individuals to give voice to what it really means to live at stages 1, 2, 3, and 4 of mental illness. Life with a mental illness is meant to help remove the shame and stigma of speaking out so that more people can be comfortable coming out of the shadows and seeking the help they need. “Mental illnesses are common and better treatable with transformative technologies and new therapies such as virtual reality,” said Lisa Padilla, CEO of NewPathVR. “Sharing and education are keys to breaking down the stigma surrounding mental illnesses and to showing others that they are not alone in their feelings and their symptoms.”

This Mental Health Month, we are encouraging people to speak up through words, stories, and artistic expression about how it feels to live with a mental illness by tagging social media posts with #30DaysofMentalHeath and #vrpsychology. Posting with our hashtag is a way to speak up, to share your point of view with people who may be struggling to explain what they are going through—and help others figure out if they too are showing signs of a mental illness.

NewPathVR will be creating emotional expression pieces through art throughout the month which can be followed on our Facebook page https://www.facebook.com/newpathvrinc. We will be using Google Tilt Brush to perform a bodymapping art therapy exercise to express and identify emotions. 

One day, there may be virtual reality software available specifically for certain art therapy exercises, like bodymapping. Sarah Ticho is working on one such application. "Bodymapping has been an undervalued method for exploring human stories for some time, I am excited that say that we are developing a Hatsumi, a body mapping platform with additional features to enhance user experience and provide psychological safety. Hatsumi is receiving additional support from experts in the field of bodymapping and the Stanford Virtual Reality Immersive Technology Lab, where it will undergo early trials with patients at the end of this month. The application is designed for behavioral healthcare providers to integrate into existing therapies, and eventually for public use and academic research exploring the phenomenology of human experience." Presently, Google's Tilt Brush offers a wide variety of brushes and textures to paint and sculpt with for advanced artists and beginners. You can take a look at this month's bodymapping examples created in Tilt Brush on the Facebook timeline facebook.com/lisapadilla.

Speaking out about what mental illness feels like can encourage others to recognize symptoms early on in the disease process, and empower individuals to be agents in their own recovery. “Prevention, early identification, intervention, and integrated services work,” concluded Dr. Michelle Wang, NewPathVR's Chief Psychology Officer, “are all powerful tools in fighting behavioral conditions that affect so many of us. Telling people how life with a mental illness feels helps build support from friends and family, reduces stigma and discrimination, and is crucial to recovery.”

About NewPathVR

NewPathVR is the creator of personal development and emotional intelligence applications in virtual reality. The company uses research-based methods from its proprietary Active PsychologyTM library to create wellness applications for VR with the goal of evoking positive change through conscious technology. We also teach accredited courses in VR Psychology and power the world’s first VR wellness portal — RenewVR.com.

Contact:

Ashild Fossum
Marketing and PR
NewPathVR
This email address is being protected from spambots. You need JavaScript enabled to view it.
1390 Market Street #2710
San Francisco, CA 94102

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FOR IMMEDIATE RELEASE

VR Provides Revolutionary New Therapies for Mental Health

SAN FRANCISCO, April 2, 2018 – The U.S. is not prepared to meet today's mental health patient population demands. There is a behavioral healthcare professional shortage of thousands reported by the Health Resources and Services Administration and clinicians are challenged to meet the 20% Americans who are suffering from mental illness every year according to the National Institute on Mental Illness of which more than half never receive treatment.

NewPathVR is working with the San Francisco Psychological Association to train mental health clinicians on the therapeutic use of virtual reality. "NewPathVR is excited to partner with the San Francisco Psychological Association to advance both our missions to promote and enrich the science and practice of psychology for the health and welfare of the greater public," said Lisa Padilla, CEO of NewPathVR. "As the first partner of choice for the SFPA in the delivery of VR Psychology training, we plan to leverage our expertise and our network to deliver continuing education courses and workshops.

The first courses are being held in San Francisco and will serve the region, with plans to expand nationwide by the end of the year. NewPathVR will offer psychological associations in the SF Bay Area and healthcare institutions VR Psychology courses that teach practical therapeutic applications of VR Psychology, including Advanced VR Psychology, and VR Art Therapy. NewPathVR’s goal is to continue developing protocols and training for the use of VR in clinical settings that align with the ethics and standards of governing bodies such as American Psychological Association.

“We are very pleased for the opportunity to deliver VR Psychology training to licensed clinicians and graduate students in the area of emotional and psychological growth. We’ve been actively pursuing these trainings since the very beginning, almost as soon as we recognized the potential of VR-assisted therapies. To be received with not only open arms but curious hearts and fascinated minds instills us with excitement that professional healers see what we see. It is of the utmost importance that people not suffer needlessly and, though no one tool can be the answer, of course, we believe VR-assisted therapies - when done with intention - can be an affordable and potent tool for both the releasing and reforming of neuropsychological patterns.” said Dr. Michelle Wang, Chief Psychology Officer of NewPathVR.

"I was dazzled by the [course] and awed at the potential of VR for treating psychological suffering. I discovered that some of the potential is already here." said Dr. Bruce F. Pither, past president of the San Francisco Psychological Association. Padilla added, "Joining forces with organizations like the San Francisco Psychological Association to make our training available to more people around the world is essential to our mission and we are excited at the possibilities this collaboration will provide."

There have been 3000 studies over the past 30 years showing positive behavioral changes achieved through the use of virtual reality. Interventions with immersive environments have been created for the relief of stress, anxiety, stress, depression, PTSD, ADHD, Autism, Alzheimer's Disease, and more.

About NewPathVR

NewPathVR is the creator of personal development and emotional intelligence applications in virtual reality. The company uses research-based methods from its proprietary Active PsychologyTM library to create wellness applications for VR with the goal of evoking positive change through conscious technology. We also teach accredited courses in VR Psychology and power the world’s first VR wellness portal — RenewVR.com.

Contact:

Ashild Fossum
Marketing and PR
NewPathVR
This email address is being protected from spambots. You need JavaScript enabled to view it.
1390 Market Street #2710
San Francisco, CA 94102

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winners won

2018 Hackathon Puts Focus On Health Wellness (This event has passed)

2-day Technology-Driven Behavioral Design Summit Hackathon

NewPathVR is produced a VR Wellness Hackathon the third week of February 2018 at Google in San Francisco. We convened a group of interested developers for the 2-day Hackathon, with a real-world mission of “creating life-changing products in the health and wellness arena”. Participants will have a chance to collaborate with diverse teams with projects reviewed by industry leaders and entrepreneurs.

Nice turnout for the NewPathVR's VR Wellness Hackathon today, everyone was here bright and early. With a special guest visit from Joe Connolly from Sketchbox, we kicked off the morning with a wonderful talk from Sarah Hashkes and participants who came from far and wide: Finland, New York, and Maui! People from Berkeley and Stanford are here too! Some great ideas are brewing, Thank you to HTC's VR4Impact for offering a prize for participants! Thank you also to Google for hosting our event!

Winners announced: 1st Place = Where's the Exit by Shashkes Sarit and Neilda Pacquing for Most Impactful Idea and Most Likely to Lead to Sustainable Behavior. They won Priority Application Status for an HTC VR4Impact Grant!

sarah ticoSarah Ticho won Most Financially Viable Idea, Best Mind/Body Connection App, and Best Non-Coded Demo for her idea Hatsumi. Hatsumi in Japanese means "see for the first time" which is very fitting for her app idea for body mapping in which the user outlines their body and then uses colors and symbols to express feelings or trauma.

Rebecca Evans won Most Focused Idea for her idea, Homeless Helper. This idea is an AR app to show when and when excess, free food is available throughout the city.

Sheridan Tatsuno and Janet Maldanodo won Best Utilization of a Third Party Tool or Device for their app idea Body Metrics.

Most Complete Coded Demo went to Dian Soraya Rachmawati and Jerry Isdale for their app I Love You By Self.

charlie wonCharlie Zannorman took both Creative Mention and Most Innovative Idea with his Rift app Whisper Castle.

There was a slack channel developed for those who want to stay in touch and keep projects moving. For hackers only, vrwellnesshackathon.slack.com.

If you would like to collaborate with This email address is being protected from spambots. You need JavaScript enabled to view it. and VirtualBytes, please contact us respectively.

Thank you again for participating. We plan to hold this event again in the next couple of months so if you'd like to be part of the planning, demoing etc, stay in touch.

NewPathVR’s Active PsychologyTM

The term ‘psychosocial health’ is defined by the World Health Organization as ‘a state of complete physical mental and social well-being’.

The importance of being mentally, emotionally, socially, and spiritually sound can be lost as we move through life. In a one-size-fits-all solution, one pill was supposed to solve everything! Now we are all learning to the contrary, and there's plenty of substantive proof that a healthy mind and a peaceful soul are just as important for the prevention of diseases and their treatment. Therefore, this concept of psychosocial health, a state of mental, emotional, social, and spiritual well-being, deserves a better look.

NewPathVR is developing an “Active PsychologyTM” layer into all of the experiences. Our Active Psychology draws on key research that shows that VR can create environments that change your perspective of — and actions in — the real world. For decades, researchers have applied these tactics within virtual reality environments towards problems like depression, phobias (fear of public speaking, fear of heights), and social disorders, (depression, anxiety, and PTSD) and they’ve treated patients successfully.

NewPathVR has a library of these psychological and psychosocial mechanisms and is combining them with virtual environments to create effectively positive, personal growth experiences that people keep with them as a lasting impression in the real world.

Read our blog

 

VR and Emotional Development

NewPathVR is a transformative technology company that combines the unprecedented access that VR has to the subconscious with extensive psychological research to create powerful new tools for personal and emotional growth. We are concerned with the power of VR to change perceptions of and behaviors in the real world once you take the headset off and believe that integration is a key part of VR's benefit.

NewPathVR is the creator of personal development and emotional intelligence applications in virtual reality. The company uses research-based methods from its proprietary Active PsychologyTM library to create wellness applications for VR with the goal of evoking positive change through transformative technology. We also power the world’s first VR wellness portal — RenewVR.com.

Shedding fears to meet potential

The concepts of "letting go" and "meeting" are intimately connected. When we properly let go we can properly meet our new potential. Whether that's in a romantic relationship or transition in career or just about any new life challenge. When we learn to properly part with, for example, memories, only when we give it a proper closure does our mind allow for the proper formation of new memories to sprout.

Our immersive experiences are categorized in two forms: letting go and meeting. Letting go experiences can mean letting go of fears and all that is associated with fear: stress, anger, indecision, self-doubt. In other words, all the familiar cycles we find ourselves caught up in time and time again.

Meeting experiences are ones where we meet our new potential. The person we always wanted to be and others would be proud of. Meeting our new potential is essentially meeting a new us, by definition unfamiliar and exciting.

Both experiences are challenging in nature. They require more commitment and emotional investment in the user. They ask for our courage, no matter how small a seed.

NewPathVR creates research-driven experiences to help people effectively make changes in themselves that could help them overcome obstacles, live up to their potential, and have better lives.

Take a closer look at some of the projects we're pursuing today.

Read about our team.

Contact Us

 

building self esteem

Psychosocial health is a combination of psychological, emotional, and social factors. It determines and reflects the way people view themselves and others, and how they deal with problems and stressful situations. Here are just a few traits shared by psychosocially healthy individuals.

Meditation is a several-thousand year old practice for training the mind. Historically a practice reserved for quiet monks, disciplined kung-fu masters, yogis, and ochre-robed swamis, it’s now the preferred performance-enhancing practice of R&B moguls, Super Bowl Champions, Olympic athletes, and A-list celebrities.

Meditation has gone mainstream.

One reason for that is that meditation is generally considered one of the most effective ways to train and focus your attention. And now, science has shown us that the meditative state has extremely positive physiological and neurological effects. What's to come in VR is very exciting. Why? Because meditation goes well beyond stress relief, although in itself, stress relief is a fine goal. Meditation unlocks the subconscious and allows you to tap into all kinds of self-improvement and reprogramming of poor habits and thinking. Here are some research-based findings on meditation.

Embodying Self-Compassion within Virtual Reality and its Effects on Patients with Depression

"By having participants embody an adult and then a child virtual body in succession, our scenario effectively provided a self-to-self situation enabling participants to deliver compassionate sentiments and statements to themselves. Consistent with predictions, this condition resulted in a significantly greater increase in self-compassion..."

British Journal of Psychiatry Open Feb 2016, 2 (1) 74-80; DOI: 10.1192/bjpo.bp.115.002147. Caroline J. Falconer, Aitor Rovira, John A. King, Paul Gilbert, Angus Antley, et al

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