News Releases

News Releases (7)

FOR IMMEDIATE RELEASE

NewPathVR to be Showcased at Connect with Tech Week at the San Francisco Library

Community Seniors and Families to Explore the Capabilities of Virtual Reality

SAN FRANCISCO, CA, May 8, 2018 – NewPathVR, an emotional intelligence company building virtual reality experiences for anxiety and depression, today announced plans to bring virtual reality to the community at the Connect with Tech event held by the San Francisco Library, May 7–12, 2018.

Connect with Tech Week is a citywide initiative comprised of events spearheaded by the San Francisco Public Library to promote online access and technology skill-building and to reduce digital disparities in our communities. The programs are free and open to the public. Tech training programs ranging from basic computer skills to beginning coding classes will be offered throughout the library system and partnering locations. Library staff, tech workers and industry professionals will be on hand to help bridge the digital divide and improve your quality of life.

“There’s still some apprehension about virtual technologies, but we love to see what we call ‘conversion on contact’ when a person finally puts a headset on and finds themselves in the immersive world for a few moments,” said Lias Padilla, CEO of NewPathVR, “we’ve trained hundreds of people how to use VR, many for their first time, and the general reaction is beautiful, it’s not what people expect, people tend to be pleasantly surprised.”

More than 100,000 San Francisco residents lack Internet access at home and/or are not proficient at using the Internet and digital devices. As more basic services are moving online, many are left behind, especially seniors, people with disabilities and low-income families. They lack the knowledge or support to use the Internet and gain digital skills, and view the Internet as difficult, unsafe to use or irrelevant. Last year more than 2,000 people participated in this annual event; gaining knowledge and resources to help them in the ever increasing tech required world.

Access to technology, especially new tech, is a problem for which NewPathVR believes we can break down the walls. As prices come down and software becomes more widely available, with platforms such as RenewVR.com, we believe the wellness applications that will serve to change lives can reach those underserved populations.

Find NewPathVR showcased at the Tech Expo at the San Francisco Library on Thursday, May 10, 1- 3 p.m., Main Library, 100 Larkin Street, San Francisco, CA 94102.

About NewPathVR

NewPathVR is the creator of personal development and emotional intelligence applications in virtual reality. The company uses research-based methods from its proprietary Active PsychologyTM library to create wellness applications for VR with the goal of evoking positive change through conscious technology. We also teach accredited courses in VR Psychology and power the world’s first VR wellness portal — RenewVR.com.

Contact:

Ashild Fossum
Marketing and PR
NewPathVR
This email address is being protected from spambots. You need JavaScript enabled to view it.
1390 Market Street #2710
San Francisco, CA  94102

###

Read more...

FOR IMMEDIATE RELEASE

NewPathVR Recognizes National Mental Health Awareness Month

Life With a Mental Illness Theme Highlights Importance of Speaking Up, Sharing What Mental Health Feels like with a #30DaysofMentalHealth #vrpsychology Campaign

SAN FRANCISCO, CA, May 1, 2018 —When mental illnesses or disorders are talked about, the language typically used to describe them tends to be clinical and impersonal. These words, while useful for doctors or clinicians, often don’t do justice to what life with a mental illness feels like. That is why this year’s theme for May is Mental Health Month—Life With a Mental Illness—is a call to action to share what life with a mental illness feels like to someone going through it.

Mental Health Awareness Month was started in the United States in 1949 by the Mental Health America organization (then known as the National Association for Mental Health). This year, we are building off of the Mental Health America message and encouraging individuals to give voice to what it really means to live at stages 1, 2, 3, and 4 of mental illness. Life with a mental illness is meant to help remove the shame and stigma of speaking out so that more people can be comfortable coming out of the shadows and seeking the help they need. “Mental illnesses are common and better treatable with transformative technologies and new therapies such as virtual reality,” said Lisa Padilla, CEO of NewPathVR. “Sharing and education are keys to breaking down the stigma surrounding mental illnesses and to showing others that they are not alone in their feelings and their symptoms.”

This Mental Health Month, we are encouraging people to speak up through words, stories, and artistic expression about how it feels to live with a mental illness by tagging social media posts with #30DaysofMentalHeath and #vrpsychology. Posting with our hashtag is a way to speak up, to share your point of view with people who may be struggling to explain what they are going through—and help others figure out if they too are showing signs of a mental illness.

NewPathVR will be creating emotional expression pieces through art throughout the month which can be followed on our Facebook page https://www.facebook.com/newpathvrinc. We will be using Google Tilt Brush to perform a bodymapping art therapy exercise to express and identify emotions. 

One day, there may be virtual reality software available specifically for certain art therapy exercises, like bodymapping. Sarah Ticho is working on one such application. "Bodymapping has been an undervalued method for exploring human stories for some time, I am excited that say that we are developing a Hatsumi, a body mapping platform with additional features to enhance user experience and provide psychological safety. Hatsumi is receiving additional support from experts in the field of bodymapping and the Stanford Virtual Reality Immersive Technology Lab, where it will undergo early trials with patients at the end of this month. The application is designed for behavioral healthcare providers to integrate into existing therapies, and eventually for public use and academic research exploring the phenomenology of human experience." Presently, Google's Tilt Brush offers a wide variety of brushes and textures to paint and sculpt with for advanced artists and beginners. You can take a look at this month's bodymapping examples created in Tilt Brush on the Facebook timeline facebook.com/lisapadilla.

Speaking out about what mental illness feels like can encourage others to recognize symptoms early on in the disease process, and empower individuals to be agents in their own recovery. “Prevention, early identification, intervention, and integrated services work,” concluded Dr. Michelle Wang, NewPathVR's Chief Psychology Officer, “are all powerful tools in fighting behavioral conditions that affect so many of us. Telling people how life with a mental illness feels helps build support from friends and family, reduces stigma and discrimination, and is crucial to recovery.”

About NewPathVR

NewPathVR is the creator of personal development and emotional intelligence applications in virtual reality. The company uses research-based methods from its proprietary Active PsychologyTM library to create wellness applications for VR with the goal of evoking positive change through conscious technology. We also teach accredited courses in VR Psychology and power the world’s first VR wellness portal — RenewVR.com.

Contact:

Ashild Fossum
Marketing and PR
NewPathVR
This email address is being protected from spambots. You need JavaScript enabled to view it.
1390 Market Street #2710
San Francisco, CA 94102

###

Read more...

FOR IMMEDIATE RELEASE

VR Provides Revolutionary New Therapies for Mental Health

SAN FRANCISCO, April 2, 2018 – The U.S. is not prepared to meet today's mental health patient population demands. There is a behavioral healthcare professional shortage of thousands reported by the Health Resources and Services Administration and clinicians are challenged to meet the 20% Americans who are suffering from mental illness every year according to the National Institute on Mental Illness of which more than half never receive treatment.

NewPathVR is working with the San Francisco Psychological Association to train mental health clinicians on the therapeutic use of virtual reality. "NewPathVR is excited to partner with the San Francisco Psychological Association to advance both our missions to promote and enrich the science and practice of psychology for the health and welfare of the greater public," said Lisa Padilla, CEO of NewPathVR. "As the first partner of choice for the SFPA in the delivery of VR Psychology training, we plan to leverage our expertise and our network to deliver continuing education courses and workshops.

The first courses are being held in San Francisco and will serve the region, with plans to expand nationwide by the end of the year. NewPathVR will offer psychological associations in the SF Bay Area and healthcare institutions VR Psychology courses that teach practical therapeutic applications of VR Psychology, including Advanced VR Psychology, and VR Art Therapy. NewPathVR’s goal is to continue developing protocols and training for the use of VR in clinical settings that align with the ethics and standards of governing bodies such as American Psychological Association.

“We are very pleased for the opportunity to deliver VR Psychology training to licensed clinicians and graduate students in the area of emotional and psychological growth. We’ve been actively pursuing these trainings since the very beginning, almost as soon as we recognized the potential of VR-assisted therapies. To be received with not only open arms but curious hearts and fascinated minds instills us with excitement that professional healers see what we see. It is of the utmost importance that people not suffer needlessly and, though no one tool can be the answer, of course, we believe VR-assisted therapies - when done with intention - can be an affordable and potent tool for both the releasing and reforming of neuropsychological patterns.” said Dr. Michelle Wang, Chief Psychology Officer of NewPathVR.

"I was dazzled by the [course] and awed at the potential of VR for treating psychological suffering. I discovered that some of the potential is already here." said Dr. Bruce F. Pither, past president of the San Francisco Psychological Association. Padilla added, "Joining forces with organizations like the San Francisco Psychological Association to make our training available to more people around the world is essential to our mission and we are excited at the possibilities this collaboration will provide."

There have been 3000 studies over the past 30 years showing positive behavioral changes achieved through the use of virtual reality. Interventions with immersive environments have been created for the relief of stress, anxiety, stress, depression, PTSD, ADHD, Autism, Alzheimer's Disease, and more.

About NewPathVR

NewPathVR is the creator of personal development and emotional intelligence applications in virtual reality. The company uses research-based methods from its proprietary Active PsychologyTM library to create wellness applications for VR with the goal of evoking positive change through conscious technology. We also teach accredited courses in VR Psychology and power the world’s first VR wellness portal — RenewVR.com.

Contact:

Ashild Fossum
Marketing and PR
NewPathVR
This email address is being protected from spambots. You need JavaScript enabled to view it.
1390 Market Street #2710
San Francisco, CA 94102

###

Read more...

FOR IMMEDIATE RELEASE

NewPathVR and LifeLiqe to Participate in Tech in the Tenderloin Organized by the Salvation Army

Emerging Technologies for Low Opportunity Youth Hackathon and Tech Carnival

September 29th, 2017— San Francisco, CA — NewPathVR is pleased to announce its participation in the upcoming Tech in the Tenderloin (TNT) Hackathon and Tech Carnival September 30th, 2017 at the community Kroc Center in San Francisco’s Tenderloin community.

This is a non-profit initiative focused on introducing emerging technology to the over 4,000 low-opportunity youth in the Tenderloin. TNT will expand career imaginations and opportunities for youth and families in our most challenging neighborhoods by connecting them with emerging tech through fun, innovative, educational programming and engaging activities.

Reimagine urban sustainability and the livability of our cities while experiencing the latest and greatest augmented and virtual (AR/VR) technologies via a one-day HACKATHON and TECH CARNIVAL.

Tech Carnival
Come for the fun! Stay for the tech! An afternoon of fun, food and festivities for kids and families. Interact with the AR/VR games, experiences, and tools. Connect with Bay Area tech companies and non-profits.

Hackathon
Experience a real-live hackathon in progress (including Stanford, Berkeley, Penn State, Carnegie Mellon, UC Davis, Academy of Art, etc.), as select Kroc Center youth support university teams in a solving their neighborhood's and our cities' toughest sustainability challenges using AR/VR technologies. Root for your favorite team during the heated evening pitch-competition!

Root for your favorite as 10 university teams from the Bay Area and beyond battle it out for the best way to engage city-dwellers in making their environment more sustainable, just and livable using augmented reality in fun and social ways.

Tech in the Tenderloin is a not-for-profit initiative in partnership with The Salvation Army's Kroc Center in San Francisco's Tenderloin neighborhood.

At the same time we would like to announce our partnership with Lifeliqe, an AR/VR Education platform winning recent accolades from the American Science Foundation. “Our distribution of RenewVR.com of the LifeLiqe application is very exciting because we know that this wonderful education content can now reach so many eager minds seeking new ways to absorb such wondrous information about the body and science. We’re honored to be working with such dedicated developers.”, said Lisa Padilla, founder and CEO of NewPathVR. “And we’re looking forward to showing the kids what else is on our VR Wellness Portal, RenewVR.com, from games for good, to puzzles and psychedelic and space experiences, education and exploration, nature, music, and more."

About NewPathVR
NewPath VR creates research-driven virtual reality experiences for personal development and emotional wellbeing. The company creates experiences using its proprietary Active Psychology™ platform which is based on extensive psychological research with the goal of evoking positive change through transformative technology. We also power the world’s first VR wellness portal — RE:NEW (RenewVR.com).

Contact:

Ashild Fossum
Marketing and PR
NewPathVR
This email address is being protected from spambots. You need JavaScript enabled to view it.
1390 Market Street #2710
San Francisco, CA 94102


###

Read more...

background

FOR IMMEDIATE RELEASE

Announcing Renew VR 
The World’s First VR Wellness Portal

San Francisco, California - July 1, 2017 - RenewVR.com is proud to announce the launch of RE:NEW the company’s VR wellness portal. Decades of research studies have shown that virtual reality has unique powers to increase health and wellness of the mind and body.

RenewVR.com is the only place to discover the growing number of VR wellness products. Meditation, mindfulness, nature, stress relief, personal development, music, and atmospheric environments are just some of the categories of VR wellness apps that can be found at RE:NEW.

RE:NEW covers products from all the major VR platforms including Google Cardboard, Apple iTunes, Google Daydream, Samsung Gear VR, PlayStation VR, Oculus Rift, and HTC Vive. RE:NEW is the only place where people can see all the wellness apps from all of these different platforms in one place.

In addition to the comprehensive, cross-platform virtual reality product directory RE:NEW offers articles about the most recent developments in transformative technology, podcasts, events, and insights from the leaders in the VR wellness community.

RE:NEW also has a partner network for developers of VR wellness apps. Partners enjoy being part of a community where their apps can easily be discovered by consumers seeking wellness through technology as well as be included in a catalog of wellness apps offered to corporate wellness and other distribution channels. Developers can contact the company for more information about all of the benefits of joining the partner network.

RenewVR.com is brought to you by NewPathVR.com, developer of research-driven VR experiences for personal empowerment and emotional intelligence.

About NewPathVR

NewPathVR is the creator of personal development and emotional intelligence applications in virtual reality. The company uses research-based methods to create wellness applications for VR with the goal of evoking positive change through transformative technology. We also power the world’s first VR wellness portal — RE:NEW.

Contact:

Ashild Fossum
Marketing and PR
NewPathVR
This email address is being protected from spambots. You need JavaScript enabled to view it.
1390 Market Street #2710
San Francisco, CA 94102

###

Read more...

Dr. Wang Brings Clinical Psychology Expertise & Therapeutic Innovation

drmichelleOctober 18, 2017, San Francisco, CA — Dr. Michelle Wang has been named chief psychology officer of NewPathVR, and will join as the company’s co-founder, according to CEO Lisa Padilla.

“Dr. Wang is an innovative thinker who brings both passion and strategic expertise to the table,” said Padilla. “Her enthusiasm for NewPathVR’s mission, her energy and her focus on applications with emotional wellness in mind make her an excellent addition to our leadership team, and the right choice to lead NewPathVR’s work forward.”

Dr. Wang holds a doctorate in clinical psychology and has advanced training in Attachment Theory, Somatic Psychotherapy, Mindfulness and Meditation, Emotionally Focused Therapy (EFT), Relational and Interpersonal frameworks, Psychedelic-Assisted Therapies, and Time-Limited Psychodynamic Therapy. She started her career specializing in PTSD, receiving training in state-of-the-art clinical settings including medical centers, VA (Veterans Affairs) hospitals, and centers for survivors of torture. Michelle has acted as a clinical consultant for various organizations, including assisting a Connecticut-based disaster relief team develop a somatic, body-centered treatment protocol aimed to mitigate the effects of post-traumatic stress in school-age children in the immediate period following a natural disaster. Her interest in healing through non-ordinary states of reality, specifically, Psychedelic-Assisted Therapy and Virtual Reality (VR)-Assisted Therapy led her to NewPathVR.

“I'm thrilled to be joining NewPath VR as the chief psychology officer.” said Dr. Wang, “What an exciting time to be a part of the burgeoning intersection of tech and mental health! With all that is happening around us and in our communities, it's so important to reimagine traditional healing modalities to be more inclusive to the ever-present digital age in which we are deeply immersed. I am excited about the incredibly powerful healing qualities of VR when used as an instrument to unlock parts of our subconscious that may otherwise be unavailable to us.”

About NewPathVR
NewPath VR creates research-driven virtual reality experiences for personal development and emotional wellbeing. The company creates experiences using its proprietary Active Psychology™ platform which is based on extensive psychological research with the goal of evoking positive change through transformative technology. We also power the world’s first VR wellness portal — RE:NEW (RenewVR.com).

Contact:

Ashild Fossum
Marketing and PR
NewPathVR
This email address is being protected from spambots. You need JavaScript enabled to view it.
1390 Market Street #2710
San Francisco, CA 94102

Read more...

neurons

It was an innocent question, but one I’d heard posed one way or another too many times. “Aren’t you the people who do the Bible in VR or something?” While a worthy project, it’s not we’re doing.

As someone who has spent their whole career in communications, I realized I was failing in positioning the company successfully, despite my many efforts. Months into the branding and promotion and hundreds of conversations thick into the business, we were still being misunderstood by some people as a purely religious company.

SpiritualVR began as a development and publishing company with the goal of body, mind, and spiritual learning and health. Although our goal was always self-improvement and spiritual exploration, we were often misunderstood as a religious organization. I believe this is because the very word “spirituality” carries a different connotation to each person. The official definitions can’t even agree with one another.

Google:
spir·it·u·al·i·ty
spiriCHo͞oˈalədē/
noun
1. the quality of being concerned with the human spirit or soul as opposed to material or physical things.

Merriam-Webster:
spirituality
plural spiritualities
1. something that in ecclesiastical law belongs to the church or to a cleric as such

Dictionary.com:
spirituality
[spir-i-choo-al-i-tee]
noun, plural spiritualities.
the quality or fact of being spiritual.

And the list goes on. Words have both qualitative and a connotative value. The connotative value is where we get into trouble. If I say the word “chair”, you connote an image of a certain type of chair, because you have your own past experiences and definitions to make up your meaning of what “chair” means to you. It might mean any of the following.

chairs2

It’s the same thing with any word, including “spirituality”. It could mean Buddhism. Nature. Church. Music. Yoga. It could mean chakras. We found ourselves spending a lot of time explaining “what spirituality meant to us”, and not nearly enough time focusing on how we were going to “bring wellness to VR”. We’ve always believed in the transformational power of VR for personal growth. I think now, in the letting go of the name, we will actually be able to do what we set out to.

Buddhists practice the principle of “non-attachment”, surrendering and relinquishing misguided preconceptions that will allow us to experience the essential peace that is within.

Zen teacher John Daido Loori said,

"[A]ccording to the Buddhist point of view, non-attachment is exactly the opposite of separation. You need two things in order to have attachment: the thing you’re attaching to, and the person who’s attaching. In non-attachment, on the other hand, there’s unity. There’s unity because there’s nothing to attach to. If you have unified with the whole universe, there’s nothing outside of you, so the notion of attachment becomes absurd. Who will attach to what?"

And Unity there is. It was the only sound choice for our prototype. ;)

A prototype built by our CTO, Eiran Shalev, proved methods from our Active Psychology toolkit and the self-compassion/cognitive behavioral therapy (CBT) exercise for which we realized there were much wider applications. We now see the larger opportunity to help people build their emotional skills to help them thrive in both personal and professional lives and are developing toward that end.

Technology’s promise has always been to make life more convenient — everything better, and faster. Yet what’s really affecting us, killing us in fact, if not at the very least damaging our quality of life and holding us back from reaching our true potential, are our stress factors and emotional issues. Twenty-five percent (25%) of all U.S. adults have a mental illness and nearly 50 percent of U.S. adults will develop at least one mental illness during their lifetime. But only 44% of adults with diagnosable mental health problems and less than 20% of children and adolescents receive needed treatment.

That’s 180 million people missing the psychological support they need, a need NewPathVR is eager to address.

We aren’t abandoning the mission of SpiritualVR, however, we see the impact of the problems of the unwellness epidemic, specifically around stress and behavioral health, contributing to our dissatisfaction, and a 10-15% decrease in economic output. We believe we can change this and help improve health outcomes, through virtual reality.

Stay tuned.

It’s a new path. It’s going to take us somewhere better.

— NewPathVR

Read more...